Ecos de Valdrenne

Eight gods from real mythologies, a city where the ground gave way, and a sword that doesn't kill: it echoes.
A classic turn-based JRPG reached through a side-scrolling map that is played, not walked. Ten chapters, eight deities from real mythologies and three heroes who cross paths one rainy night in a city that believes in nothing.
Trailer
The video loads from YouTube when you press play.
A city of today that believes in nothing
It has been raining for hours. Three weeks ago the ground gave way in a vacant lot at the end of the street; the town hall called it sewer works and nobody asked again. That night three strangers cross paths on their way to the same place, for different reasons: a man who has seen this eleven times and never arrived in time, a woman who reads an erased name beneath the ink of a scraped, rewritten page, and a sixteen-year-old who has spent three weeks sleeping two doors down from the hole.
What lies underneath belongs to no one. It belongs to eight deities —from Egypt, India, the Norse, Mesoamerica, the Christian heaven and Japan— who have spent centuries holding up, between them, something that has already broken. Valdrenne is not a kingdom: it is what is left when the air remembers.
The sword doesn't kill: it echoes
What you cut on the map doesn't die: it goes into the Resonator. Cutting in a row builds a chain, and that chain enters the battle with you as an advantage. Taking a hit empties it, so exploring has a price — and the fight starts when you decide.
Turn-based combat that keeps your hands busy
- Timed hits: nail the moment when attacking for a critical hit — and, with timed defence switched on, blunt the blows you take.
- A Resistance bar that shatters when you hit the right weakness.
- Marks that another character sets off: mark with Mira, detonate with Kael.
- Move theft: take a named attack from an enemy and turn it against them.
- Eight deities, each with area magic, a trait of its own and a summon, plus combos between the three heroes up to the Trinity Resonance.
Eight real-world destinations, and the map reopens
Cairo, Yucatán, Kailash, Luxor, Norway, Rome, Izumo and Iceland, each with its deity and its Echoes. Every favour you earn is also a traversal power that opens places you already walked past: leap a chasm, reveal what cannot be seen, seal what is still open.
It respects your time
- Three difficulty levels and a New Cycle once you finish: you keep your levels and gear, and the guardians swap zones.
- Battle speed x1, x2 and x3, repeat round, auto-battle against enemies far below your level, and skippable scenes you have already seen.
- Accessibility: text size, opaque dialogue background, no screen shake or flashes, colour-blind markers and remappable keys.
- Full Xbox controller support, Steam achievements and cloud saves.
Frequently asked questions
When does it come out?
Ecos de Valdrenne arrives on Steam in Q4 2026. Add it to your wishlist and Steam will let you know on launch day.
Is there a demo?
Yes, and it is available right now: you can download it for free on Steam ahead of the full release.
What is the combat like?
Turn-based, controlling all three characters. What sets it apart is how you get there: the map is side-scrolling and whatever you cut on it builds up in the Resonator, so you decide when the fight starts and with how much of an advantage.
Which languages does it support?
Six: Spanish, English, French, German, Simplified Chinese and Japanese.
Who is making it?
Manzasoft, an independent studio. The game is made in Godot 4 by one person.













